The Scarab

3D concept art for a heavy-duty asteroid-belt traveller, armoured, beetle-inspired, designed for survival over speed.

Print and Editorial

01: Concept

The Scarab is a heavy-duty asteroid belt traveller, designed for survival rather than speed or elegance.

Its form draws directly from the scarab beetle: armoured, compact, low to its centre of gravity, with mechanical appendages suggesting function over decoration.

02: Process

Development started with 25 silhouette explorations in Photoshop, testing dynamic shape variations across both angular and organic forms before committing to a direction. One of the iterations of the silhouette got selected for its structure: a curved central body paired with mechanical appendages, reading as both protective and threatening at once. From there, three separate 3D form explorations in 3D Coat tested how that flat silhouette translated into volume, since a strong 2D shape doesn't always hold up once given depth. The final model combined the strongest elements from each of those three explorations rather than committing early to a single pass.

03: Iterations

Silhouette testing ran through multiple rounds before selection, weighing angular aggression against organic flow to find a shape reading clearly as armoured and low-slung even as a flat black form. Once in 3D, each of the three form explorations pushed different aspects; one emphasised mass and weight, another refined the mechanical appendage detailing, and a third tested proportion and centre of gravity. No single exploration got treated as final; each contributed specific elements to the resulting model.

04: Outcome

The final model reads as compact, armoured, and low-slung, with mechanical appendages reinforcing its function as a survival vehicle rather than a speed-orientated one.

Rendered in KeyShot, the final piece brings out material definition and lighting that the earlier 3D coat blockouts couldn't communicate, giving the design its finished presentation quality.

05: Key Takeaways

Starting with silhouettes rather than jumping straight into 3D forced the design to succeed at its most fundamental level first: shape. A vehicle reading clearly as a flat black silhouette will always read clearly once built out in three dimensions. The silhouette stage is where the real design decisions get made; everything after that is execution of what's already been decided.

Timeline

16 Weeks (2024)

Team

Team Project

Contribution

Full project

Type of Project

Print & Editorial

01: Concept

Early sketches tested full-bleed imagery, split columns, and type-led layouts before landing on a consistent duotone treatment to unify all 52 entries.

02: Process

The project began by identifying 52 concept pairs that could each be anchored to a real historical artwork or scientific illustration, spanning astronomy, anatomy, botany, and beyond.


Once the pairs were locked, the challenge shifted to layout: how do you make 52 entries, each pulling from a completely different visual source, feel like one cohesive book rather than 52 unrelated posters?

Science and art have never been separate. Anatomists needed artists to record what they saw. Astronomers needed illustrators to map the sky. The glossary explores the symbiotic relationship between scientific progress and artistic innovation. 


Through pairing 52 scientific and artistic concepts across the full alphabet, from alchemy to zoology, each entry is based on a historically significant artwork or scientific illustration.

Before landing on the final look, multiple type styles were tried and dropped. Such as cut-out blackletter, glowing gothic type, and oversized single letters lit from behind. Full-bleed images, split columns, and type-heavy layouts were also tested.


Some versions used bold colours; others went almost colourless. Each idea was pushed as far as it could go, then pulled back until it actually worked.

04: Final

In the end, two colours per letter and a consistent halftone texture were used for the whole book. Duotone was chosen deliberately over full colour to represent how the two vastly different fields can merge together in order to create something beautiful.

The deliberate choice to use a duotone effect rather than the original full-colour images unified wildly different historical artworks such as Rembrandt, Escher and da Vinci into a single visual register, making the book feel like a designed system rather than a collage.


Constraints, when chosen intentionally, become the strongest design tool.

05: Key Takeaways

03: Iterations

©

2026

By Tanvi Raut